Research articles

Read the ideas behind the patterns

These articles turn LifeWiki, Golly, WolframScience, and classic Life references into guided explanations that connect back to playable patterns in the lab.

Life basics

Core rules, notation, and mental models for reading a Life board.

5 min read

Conway's Game of Life rules: B3/S23 with examples

Learn the B3/S23 rule: births on exactly 3 neighbors, survival on 2 or 3, and simultaneous updates across the whole board.

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Pattern studies

Blog-style explainers for the structures readers usually learn first.

6 min read

Still lifes are the quiet objects that make Life engineering possible

A block or beehive looks inert, but stable objects become anchors, eaters, and cleanup tools in larger reactions.

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6 min read

Oscillators turn Life into a clock

Blinkers, pulsars, and pentadecathlons explain period, phase, rotor, stator, and why bounded motion matters.

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5 min read

Spaceships are how Life learns to send signals

The glider and the lightweight spaceship show that a finite pattern can move without leaving itself behind.

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8 min read

Methuselah patterns in Conway's Game of Life, compared

Compare R-pentomino, Acorn, Diehard, Edna, B-heptomino, and Herschel by bounding box, lifespan, final ash, and board-size needs.

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7 min read

3x3 methuselah in Conway's Game of Life: the R-pentomino

A 3x3 methuselah is best understood through the R-pentomino: five cells, 1,103 generations, 116 final cells, and 6 escaping gliders.

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6 min read

Gosper glider gun in Conway's Game of Life: period 30

Run the period-30 Gosper glider gun, watch the core repeat, and see why one finite pattern proved unbounded growth in Life.

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7 min read

Common objects in Conway's Game of Life: the patterns you see first

Blocks, blinkers, tubs, boats, beehives, loaves, and pulsars make a practical first map of Life ash and repeated behavior.

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7 min read

Spaceships in Conway's Game of Life: gliders, LWSS, and Loafer

The glider, lightweight spaceship, and Loafer explain translation, period, speed notation, and why moving objects became Life signals.

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6 min read

Gosper vs Simkin glider guns: two ways to explain infinite growth

The Gosper glider gun is the historical first gun. The Simkin glider gun gives modern users a compact period-120 comparison.

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7 min read

Puffers, rakes, and breeders in Conway's Game of Life

Pufferfish, switch engines, rakes, and breeders are the growth patterns that make the infinite board useful.

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7 min read

Life engineering starts with eaters, Herschels, and reflectors

Eater 1, B-heptomino, Herschel, and Snark-style reflectors explain how Life patterns become controlled signal circuitry.

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Tools and formats

How Life communities store, share, and simulate patterns at scale.

5 min read

RLE is the small text format behind many Life patterns

Run Length Encoded files make patterns portable: dimensions, optional rules, and compact rows of live and dead cells.

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6 min read

What Golly is for, and why a web lab still needs it

Golly is the serious desktop tool for huge cellular-automata experiments; a website should teach the first moves and hand off advanced work cleanly.

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5 min read

How to read LifeWiki without getting lost

LifeWiki is a catalogue, not a guided course. The trick is to read pattern pages through behavior, facts, files, and links back to experiments.

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6 min read

Which Life patterns belong on an infinite board?

Large guns, growth patterns, Turing machines, breeders, and hotels are better served by an isolated Hashlife-powered viewer than by a fixed teaching grid.

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Research threads

Ideas that connect Life to computation, simple programs, and later work.

7 min read

From Life to A New Kind of Science: what the connection really is

Life did not prove every later claim about simple programs, but it made one idea hard to ignore: tiny local rules can produce behavior that resists shortcut prediction.

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